The Forgotten Empires full mod Release

Posted by BLUECRASH On Sunday, October 3, 2010 14 comments


after long and hard work the guys form GNRC(global no rush community) have finish there great mod for AOE3 TAD "The Forgotten Empires"! get the mod on there site at www.gnrc.eu

Storm clan forum come and get some

Posted by BLUECRASH On 0 comments

Hello there folks Power Russia has created a nice clan (STORM) please take a minute to visit the clan's forum at www.stormforums.tk

A-US iLeague is proud to announce AoE3 iLeague Season 3 for Age of Empires 3: The Asian Dynasties! It will be a 1v1 based league, played on TAD Fan Patch 1.2. Players will be split up into two conferences, with two divisions in each conference. During each week of the regular season, one player will play another player in their respective division.

to sing up go to there website aus-ileague.com

AOE Online review from gamespot

Posted by BLUECRASH On Tuesday, August 31, 2010 10 comments

Some interesting units in the Napoleonic era

Posted by BLUECRASH On Sunday, August 29, 2010 1 comments

The Swashbuckler
HP=720
Siege Attack=48
Hand Attack=44
Swashbuckler Attack= 134, 3, 0.3X






The Hashshashin
HP=126
Siege Attack=18, 6
Hand Attack=15, 6.5x, 13x, 3.3x, 3.3x







The Conscript
Range Attack=24, 12, 0.5x, 0.4x, 2.5x
Siege Attack= 4, 5
Hand Attack=24, 2.3x, 1.8x, 0.5x, 0.4x, 2.5x







The Imperal Azap
HP=294
Siege Attack=72, 6
Hand Attack=28, 3x ,2.4x

Crazy FFA on Napoleonic Era Beta 2.01

Posted by BLUECRASH On Sunday, August 22, 2010 8 comments

This summary is not available. Please click here to view the post.

How to Porperly Install Napoleonic Era Beta 2.01

Posted by BLUECRASH On Saturday, August 21, 2010 7 comments



I decide to make this article dedicate to all the does noob's up there that they can't install Napoleonic Era Beta 2.0 properly. I uploaded a complete WinRar folder with all need it to get it running .follow this steps and you will get it right.

Step 1 download WinRar it can be find here you don't need to buy it just close the check box each time it ask

Step 2 download the NE and HOTFIX folder I uploaded here this make take a bit to download because the folder is 117.27MB.

Step 3 check you download folder or were ever you downloads are stored drag your downloaded folder to your desktop and right click it and hit extract files.

Step 4 read the instruction's that are on the NE and HOTFIX folder and follow them up to began the installation .

WARNING THIS PROCESS CAN BE A BIT HARD ON SOME IDIOTS OUT THERE.


PROVE VIDEO OF NAPOLEONIC ERA ON A OFFLINE GAME




YOU LIKE AMERICAN CIVS OTHER THAN NATIVES?

Posted by Latinozz On Sunday, August 15, 2010 5 comments


THERE IS A NEW MOD THAT HAS 4 NEW CIVS.. INCLUDING THE MEXICAN, BRAZILIAN, ARGENTINES, AND VENEZUELA... THE EXPANSION IS CALLED THE WAR OF THE TRIPLE ALLIANCE... IS ABOUT A WAR BETWEEN.. BRAZIL AND ARGENTINA.. ARGENTINA IS TRYING TO ANEX URUGUAY TO ARGENTINA.. AND BRAZIL IS HELPING URUGUAY TO BE INDEPENDENT... AND WHO DON'T KNOW SIMO BOLIVARD.. AND HES VENEZUELAS ARMADA....

watch this from last night... jab is patetic......

Posted by Latinozz On Friday, August 6, 2010 6 comments








i rushed him with cossaks and killed like 15 settlers than he ran.. tried to rebuild but i kept on finding him... then suddenly all decide to attack me lol... manipulated by him... he kept on telling 'em that i was good.. and after killing him ill go for the ones that helped him... lol true there lol... but they did 4v1 they kept on killing me settlers and hitting my men.. but they not smart enough... after killing jab i went for pink, he was the 1 that kept attacking me.. i got in to hes base and he was crying.. and he left.. green protected jab but decided to side with me after i threated him.... of going tru him to get jab, so he stopped protecting him.. ohh and sorry to all for riding like 150 settlers with my opricks.. but u decided to protect thi noob...

LATINOZZ SAYS "i like sex" IS HE A ELITE PLAYER?

Posted by Latinozz On Thursday, August 5, 2010 0 comments

CHECK THIS OUT BITCHES... I HAVE MUCH MORE BUT I DONT HAVE TIME TO UPLOAD THEM LOL






one cool unit now The Chasseur's

Posted by BLUECRASH On Sunday, August 1, 2010 1 comments

Hello folks check this unit out the Chasseur ,Heavy ranged infantry with
and HP of 528 ,sige 64,hand attack 46 and range of 80.the built limit is 10 tho =(

The Lame Start Of The Poles

Posted by BLUECRASH On Saturday, July 31, 2010 1 comments

This city has the lamest start ever witch make it possible to age as soon the game get stared and have enough resources to build mass army(cav) on colonial age and rush your opponent in less than 5 minutes.

I BET FRENCH LAMERS ARE GOING TO LOVE THIS

Posted by Latinozz On Tuesday, July 27, 2010 2 comments

CHECK OUT THIS FRENCH ELITE CAV... NOT EVEN GENDARMES CAN DEFEAT THEM....{<_=}>











AND IF U THINK THAT'S ALL CHECK THIS
SKIMISHERS.... THATS JUST A PART OF
WHAT THEY CAN DO.. NICE CONSIDERING
THE EXPANSION IS GOING TO BE CALLED
NAPOLEONIC ERA... LOL




ENGLAND AND THEIR INFINITE FACTORIES

Posted by Latinozz On 4 comments



HEY CHECK THIS OUT!!! BRITISH CAN MAKE 4 FACTORIES, AND HAVE AS MUCH AS U WANT.... U JUST HAVE TO BUY THEM.. FOR 600 GOLD AND WOOD.. WITH THE NAPOLEONIC ERA 2.O1 HOTFIX7.1... I HAD 4 FACTORY WAGONS AND 4 BUILT FACTORIES HOW COOL IS THAT..

WHO'S JABs PAPI {>_>}

Posted by Latinozz On Monday, July 26, 2010 6 comments


CHECK OUT WHO I CAN SPAM GENDARMES WHILE REACHING IMPERIAL AT MIN 18.. JAB WAS CRYIN BAD HE ASKED FOR HELP WEN HE SAW MY GENDARMES AT HES BASE LOL MAN I'M WAY LAMER WITH THIS NOOB CIV








watch how he teams telling this guy what to do lol

jab tryin to hide behind hes friend.. what he was
telling him by the way?

















and hes last man lol




Latinozz takes the victory

Posted by Latinozz On 0 comments

THIS GAME WAS SUPER COOL THERE wERE 2 LAMERS GREEN AND RED(FRENCH) TEAL WAS USIN RUSSIANS.. INTERCEPT SIOUX.. AND I PORTOS.. I JUST BOOMED IN THIS GAME THEY I DECLARED WAR ON RED CUZ HE WAS ATTACKING ME.. THIS FRENCH LAMER ALMOST WAS HARD TO BEAT BUT FAIL.. TEAL AND GREEN WERE AT WAR TO THEY BOTH FUKED EACH OTHER AND LEFT.. THEN ME AND INTERCEPT DECLARED WAR IN EACH OTHER.. INTERCEPT ATTACKED ME WITH THE DOG SOLDIERS.. HE GOT SOME SETTLERS BUT FAIL.. THEN WE FOUGHT FOR A BIT BUT HE COULDN'T BEAT MU MOTARDS, CASADORES AND JINETTES.. IT WAS A GG

SWEDISH IS THE MOSK OP CIV OF THIS GAME NOW

Posted by Latinozz On Sunday, July 25, 2010 3 comments



YOU GOTTA LOVE WHEN U HAVE THIS MOSKETER AGAINST FRANCE OR JAPAN.. 87 OF ATAK 45HAND ATAK X4 AND 440 OF HP.... I RAPED VEARS 1000 GENDARMES IN LIKE 10 MINS... ALL SWEDISH ARMY IS OP EVEN DRAGONS... I RAPED BLUECRASH WITH FUSILIERS 107 OF RANGE ATAK LIKE 50 OF HAND ATAK X4 AGAINST CAV, SKIMISHERS 54 OF RANGE ATAK.. AND MOSKETERS.. FINALY A CIV THAT CAN OWN JAPAN AND FRANCE IN A 1V2 WITH NO PROBLEMS... SWEET {=_=}

IMPERIAL DEATH'S HEAD HUSSARS R THE SHIT OF PRUSSIANS

Posted by Latinozz On 0 comments


MAN THIS UNIT IS OP VS CAV. AND ARTILLERY .. PRUSIA OWNS

CHECK OUT THIS UNITS THEY OWN

Posted by Latinozz On 0 comments


THE PRUSSIANS HAVE A CARD UPDATE THAT CAN MAKE 3 TIMES MORE NATIVES.. I DID 111 LEGENDARY TRACKERS WITH 3 NATIVE POST.. THATS JSUT OP.. I HAD 250 OF POP LIMIT... THATS JUST OP..

A Fun FFA in Napoleonic era expansion beta

Posted by BLUECRASH On Saturday, July 24, 2010 4 comments




first FFA on the expansion was a bit weird at start but then it got interesting to recover very good the eco with United states civi witch I was using . did monopoly what made red and ornage kill
me fast.The FFA was win by Latinozz after he discover the wagons of the civi he was using (POLES) ornage was using the Prussians



check out the HP on this Teutonic Knights oranges was doing











good Prussians deck by orange












Latinozz took the victory after he almost die at game start.

Napoleonic-era BETA is done

Posted by BLUECRASH On Friday, July 23, 2010 3 comments

FEATURES

Napoleonic Era features a great deal of new gameplay elements, returning a few well-missed elements from Age of Empires II, like removing the limit of builders working on one building, improving the arsenal, and new abilities for Explorers. It includes eight completely new civilizations, the Italians, Prussians, Austrians, Americans, Swedes, Poles, Inca and Swiss. It also redesigns the existing French and German civilizations.

These civilizations are very different from each other, most receive a new AI personality, new technologies, new cards, and the new ones receive their own Homecity. All of the new civilizations and most of the existing ones get many new unique units, in addition to several new standard units. All these new units have had amazing care put into them to make them as distinctive, realistic and interesting as possible. Even new campaigns are part of the Napoleonic Era Mod. Furthermore the game incorporates usage of Matthew Sher's Unit Upgrades Modpack, so that the units from the original game upgrade in every age. To fit the new theme of the wars occurring in Europe, Napoleonic Era includes many new random maps, e.g. from Europe, America and even other places around the world, many of them consist completely new native allies like Finns or Greeks.

WHERE TO GET IT AND HOW TO USE IT

http://www.ne.elpea.net/forum/downloads.html

is recommended that you download the Fan Patch as well since the fan patch will help you to boot original TAD back with there booting menu.THIX Alexastor.Matthew Sher,Seraphim,Tilanus Commodor,Yomgui and the Assistants for this great mod hope get fully integrated to the game

lationzz owns jab like for the 20th time all ready

Posted by BLUECRASH On 3 comments


look how pathetic jab on chat" i win" when clearly he got smashed by Latinozz

what the FAN PATCH has

Posted by BLUECRASH On Tuesday, July 13, 2010 1 comments

Maps edited for chiefly resource balance
all maps are playable on rated games

  • California
  • Great Lakes
  • Great Plains
  • Ozarks
  • Patagonia
  • Sonora
  • Texas
  • Yukon
Maps edited for resource balance and balance of natives
  • Mongolia
  • Saguenay
Map edits for resource balance and minor design change
  • Himalayas
  • New England


MAP SET CHANGES


Competitive Maps: added Himalayas and Silk Road, removed New England and Yucatan.

BALANCE CHANGES - GENERAL
  • Mercenary Loyalty now makes mercenary shipments 40% cheaper, and all saloon units 10% cheaper.
  • Rifling now adds +×0.5 against Light Cavalry, and costs 300 wood and 300 gold.
  • You now get a free native embassy travois the first time you ally with a native tribe.
  • Asian civilizations can now construct native embassies.
  • Bishop politician now provides 2 Settlers, 1 Priest, and 1 Church Wagon.
  • Priest and Imam changes: Cost reduced to 150 gold (down from 200), train points reduced to 30 (down from 40), hit points reduced to 250 (down from 360), healing range increased to 14 (from 12), healing rate now increases by age (+20% in Fortress, +30% in Industrial, and +50% Imperial).
  • British consulate gives +5% boost instead of +10% boost.
  • Intervention while allied with British Consulate changed from 9 Redcoats to 8 Redcoats.
BALANCE CHANGES - CIVILIZATIONS

Aztec
  • Eagle Knight speed increased to 6.5 (up from 6.0).
  • Temple of Centeotl Support now costs 500 food, provides 8 Macehualtins, and grants a +×0.75 multiplier against heavy infantry.
  • Steel Traps set to obtainable.
  • Farm upgrades (GreatFeast, HarvestCeremony, and GreenCornCeremony) no longer affect huntables.
  • War Hut provides +5 population space (for Aztec War Hut only).
  • 5 Coyote card to 6 Coyote card.
British
  • Yeoman card now only grants +2 range and LOS for Longbowmen.
  • Guard Longbowman upgrade (available through Yeoman card) now grants +2 range and LOS for Longbowmen.
  • Manor cost increased to 145 wood.
  • Manors now provide 15 population.
  • Manor build limit changed to 15.
Chinese
  • Keshik modifiers changed to ×3.5 against heavy cavalry and ×2.8 against Coyote Men (up from 3.0 and 2.4).
  • Mongolian Scourge card changed to provide only +×0.5/0.4 for Keshiks (down from 1.0).
  • Steppe Rider obstruction radius changed to 0.65 (down from 0.79) and cost changed to 80 gold.
  • Banner army costs recalculated accordingly (Standard Army and Mongolian Army both down from 170 to 160 gold).
  • Old Han Army Reforms changed to +25% cost and +50% hit points/damage for Chu Ko Nus and Qiang Pikemen (down from +50% and +75%).
  • Chu Ko Nu cost changed to 90 food. Banner Army costs recalculated accordingly (Standard Army and Old Han Army both up from 255 to 270 food).
  • 11 Changdao Swordsmen shipment changed to 10 Changdao Swordsmen.
  • 14 Qiang Pikemen shipment to 13 Qiang Pikemen.
  • 5 Meteor Hammers shipment changed to 4 Meteor Hammers.
  • Increase Arqubuser by cost of 10 coin.
  • Steppe Rider hit points increased by 15.
Dutch
  • Royal Mint and Textile Mills cards add +10% to bank auto gather rate.
  • Bank hit points reduced from 4000 to 3500.
  • Ruyter cost changed from 30 food/75 coin to 45 food/65 coin.
French
  • Shipment bonus completely removed.
  • Coureur Des Bois ranged resistance reduced by 0.1.
  • Coureur Des Bois cost now 125 food (up from 120).
Germans
  • Wallenstein's Contracts now costs 1000 gold, makes mercenary shipments cost 40% less and arrives 50% faster.
  • Increased Settler Wagon multiplier against huntables by x1.
Indians
  • Sepoy hit points reduced from 190 to 180.
  • Mansabdar Sepoy hit points reduced from 380 to 360.
  • TEAM 5 Urumi changed to 4 urumi, and food cost reduced from 600 to 500.
  • 9 Sepoys card changed to 8 Sepoys.
  • Ghurka automatically upgrade to Disciplined Status when India advances to Fortress Age.
Iroquois
  • Steel Traps set to obtainable.
  • Farm upgrades (GreatFeast, HarvestCeremony, and GreenCornCeremony) no longer affect huntables.
  • 100 wood removed from starting crates.
Japanese
  • Bushido Principles cost changed to 500 Export (from 250).
  • Close Combat card changed to instead increase Ashigaru damage against cavalry (previous 15% hit point boost removed).
  • Yumi Archer ranged damage reduced by 1 (from 19 to 18).
  • Shrine cost changed to 130 wood. Experience points adjusted accordingly.
  • Explorer teleport regeneration 30% slower.
  • Shrines provide now provide 15 population.
  • Shrine build limit set to 15.
  • Villager build limit increased to 80.
Ottomans
  • Janissary hit points increased from 210 to 225, and melee bonus against heavy cavalry and Coyote Men increased to ×2.5 and ×2.0.
  • Janissary Combat card now provides a 20% boost to Janissary damage and hit points (up from 15%).
  • Light Artillery Hit Points changed to Cavalry Hit Points (substituted content of card for Iroquois card to make it easy).
  • Abus Gun train time reduced to 36 seconds (down from 40).
  • Guard Abus Gun upgrade now provides +2 range and line of sight for Abus Guns.
  • Ottoman Marksman politician now provides 5 Abus Guns (up from 4).
  • Ottoman base Settler build limit increased to 35.
  • Topkapi cost changed to 300 wood and gold, and now provides +20 settler build limit.
  • Tanzimat cost chaged to 300 food, wood, and gold, and now provides +25 settler build limit.
  • Koprulu Viziers cost changed to 175 of each resource (down from 200 of each).
  • Abus Gun minimum range for ranged attacks decreased to 2 (down from 4).
Portuguese
  • No changes
Russians
  • +1 starting food crate.
  • +2 Range for strelets with veteran upgrade.
Sioux
  • Bow Rider hit points reduced to 230 (from 250). Ranged multiplier against heavy cavalry and Coyote Men reduced to ×2.25/×1.8 (down from ×2.75/×2.2).
  • Elite Bow Riders upgrade now increases Bow Rider multiplier against heavy cavalry and Coyote Men to its former level.
  • 4 villagers card changed to 5. This is accomplished by switching around the two native colonial age villager shipments.
  • Steel Traps set to obtainable.
  • Farm upgrades (GreatFeast, HarvestCeremony, and GreenCornCeremony) no longer affect huntables.
  • All non-military unit shipments provide bison.
  • Cetan bow speed from 4.0 to 4.5
Spanish
  • Effect of Unction reduced to 4% per Missionary.
  • Missionaries subject to same changes as for Priests and Imams, but cost is changed to 75 wood and gold (down from 100 each), and hit points are reduced to 225 (down from 300).
  • Receives free gang saw upgrade from start of the game.
BALANCE CHANGES - MINOR NATIVES

Apache
  • Apache Cavalry ranged resistance reduced to 20%.
  • Apache Warrior Society upgrade now grants +×1 multiplier against artillery.
  • Apache Raiding upgrade now grants +×0.5 against both villagers and heavy cavalry (down from +×2 vs villagers).
Bhakti (including home city version)
  • Added CoyoteMan class.
Carib (including Ambusher and home city version)
  • Increased range and LOS by 2.
Cherokee (including home city version)
  • Increased ranged resistance to 20% (up from 10%).
  • Decreased hit points to 200 (down from 230)
  • Increased range and LOS by 2.
Cheyenne (including home city version)
  • Increased ranged resistance to 20% (up from 10%).
  • Increased all hand attack damage by 1.
  • Increased build limit to 12.
  • Cheyenne Fury upgrade now grants +×0.5 against infantry (changed from +×1 against cavalry).
Comanche (including home city version)
  • Increased hit points to 230 (up from 200).
  • Cost changed to 90 food 60 wood (from 70/80).
  • Ranged attack multiplier set to ×3 versus cavalry and ×2.4 versus coyotemen.
  • Increased build limit to 12.
  • Trade Language upgrade cost changed to 100 of each resource, research time to 30 seconds, and now reduces all upgrade cost by 10%.
Cree (including home city version)
  • Reduced hit points to 210 (from 300).
  • Increased ranged resistance to 20% (from 10%).
  • Reduced cost to 40 food 60 wood (from 40 food 80 wood) and bounty changed accordingly.
  • Increased build limit to 16.
Inca
  • Bolas Warrior volley attack changed to 14 range, 10 damage (but damage cap remains at 16), and 2 damage area. LOS increased by 2.
  • Road Building upgrade cost reduced to 200 food and gold, effect reduced to +10% infantry speed (down from +20%).
  • Metalworking upgrade cost reduced to 150 food and gold, effect increased to +25% mining rate.
Jesuit (including home city version)
  • Conquistador ranged attacks increased to 19.
  • Smokeless Powder upgrade cost reduced to 200 food and gold, effect increased to +35% siege damage (from 250 each and +30%).
  • Christian Schools upgrade now available in colonial age.
Klamath
  • Hit points reduced to 200 (from 230).
  • Ranged attack range increased by 2. LOS increased by 2.
  • Build limit increased to 18 (from 13).
  • Huckleberry Feast upgrade cost increased to 200 wood and gold, but effect also increased to 1 food crate per every 2 game minutes.
Mapuche
  • Multiplier against cavalry increased to ×3 and against coyoteman to ×2.4.
  • Build limit increased to 18.
Navajo
  • Speed reduced to 4.5 (from 5).
  • Hit points reduced to 140 (from 200).
  • Ranged resistance increased to 20% (from 10%).
  • Cost reduced to 40 food and wood (down from 60 food and 40 wood). Bounty changed accordingly.
  • Build limit increased to 22 (from 15).
  • Ranged attack range increased to 14 (from 12). LOS increased by 2.
  • Navajo Weaving upgrade cost reduced to 100 wood and gold (down from 100 wood and 250 gold).
Nootka (including home city version)
  • Hit points reduced to 180 (down from 200).
  • Damage for hand attacks increased to 11 (5.5. for cover attack), and multiplier against cavalry and coyoteman changed to ×3/×2.4.
  • Build limit increased to 18.
  • Warchief multiplier against cavalry and coyoteman increased to ×3/×2.4.
Seminole
  • Ranged attack range increased to 16. LOS increased to 18.
  • Build limit increased to 18.
Shaolin (including home city version)
  • CoyoteMan class added.
  • Hit points reduced to 175 (down from 185).
  • Hand attacks increased to 17 (8.5 for cover attacks).
  • Build limit increased to 16.
  • Dim Mak upgrade effect changed to +20% attack and +10% speed. BUG FIXED: Dim Mak now also affects home city rattans.
  • Wood Clearing upgrade cost reduced to 150 food and gold (down from 200).
Sufi (including home city version)
  • Cost reduced to 200 food and 70 wood (down from 200 and 80). Bounty changed accordingly.
  • Build limit increased to 7.
  • Fasting increases all gathering rates by 10%, and now reduces villager hit points by 30% (down from 40%).
Tupi (including home city version)
  • Hit points increased to 85 (up from 80).
  • Ranged resistance increased to 30% (up from 10%).
  • Build limit increased to 18.
  • Animal Lore now enables Pet Cougars at Explorers, Warchiefs, or Monks rather than at the Town Center.
Udasi (including home city version)
  • Train time reduced to 30 seconds.
  • Ranged attack range increased to 12 (from 10).
  • Build limit increased to 14.
Zapotec (including home city version)
  • Cost changed to 50 food and wood (from 40 food, 60 wood).
  • Hit points reduced to 190 (from 210).
  • Build limit increased to 21.
  • Hand attack increased to 15 (7.5 for cover attack).
Zen
  • Sohei build limit increased to 19.
  • Meritocracy cost reduced to 250 food and gold (down from 300) and effect increased to -25% cost for unit upgrades (up from -20%).
BALANCE CHANGES - OUTLAWS

Comanchero (and Asian version)
  • Population reduced to 4 (from 7).
  • Hit points reduced to 150 (from 225).
  • Train points reduced to 35 (from 60).
Dacoit (and Asian version)
  • Population reduced to 4 (from 5).
  • Cost increased to 105 gold (from 90). Bounty changed accordingly.
  • Speed reduced to 4 (from 4.5).
  • Train points reduced to 33 (from 50).
Blind Monk (and Asian version)
  • Cost reduced to 100 gold (from 120). Bounty changed accordingly.
  • Train points reduced to 30 (from 33).
Pirate (and Asian version)
  • Population reduced to 4 (from 6).
  • Train points reduced to 33 (from 40).
Pistolero (and Asian version)
  • Cost increased to 100 gold (from 80). Bounty changed accordingly.
  • Speed reduced to 4 (from 4.5).
  • Population reduced to 4 (from 5).
  • Train points reduced to 33 (from 40).
Renegado (and Asian version)
  • Cost increased to 120 gold (from 90). Bounty changed accordingly.
  • Population reduced to 4 (from 6).
  • Train points reduced to 35 (from 40).
  • Ranged attack reduced to 25 (from 40).
Smuggler (and Asian version)
  • Cost reduced to 100 gold (from 115). Bounty changed accordingly.
  • Population reduced to 3 (from 4).
  • Train points reduced to 33.
Thuggee (and Asian version)
  • Population reduced to 4 (from 6).
  • Hit points reduced to 150 (from 210).
  • Train points reduced to 36 (from 40).
  • Ranged attack reduced to 26 (from 40).
Wokou Horseman (and Asian version)
  • Population reduced to 4 (from 6).
  • Cost reduced to 160 gold (from 180). Bounty changed accordingly.
  • Train points reduced to 40 (from 70).
Wokou Ronin (and Asian version)
  • Cost reduced to 150 gold (from 200). Bounty changed accordingly.
  • Hit points reduced to 300 (from 400).
  • Hand attack changed to 20 (cover to 10) and ×2/×1.6 multiplier against cavalry/light infantry given.
BUG FIXES
  • German Advanced Dock now properly makes ships train faster.
  • Fortress Age Consulate units now properly upgrade.
  • Spanish Consulate Nanban Trade tech now properly affects Asian trading posts and XP from trading posts.
  • Wokou Junks now receive their intended broadside attack.
  • 3 Li'l Bombards shipment now has its proper icon.
  • Changed icon for Iroquois wood working card to not duplicate Sioux card.
  • Consulate artillery units now upgrade their names properly in the Industrial and Imperial Ages.
  • Chinese can now research the Imperial Cannon upgrade at their factory.
  • Chinese can now only build 1 Blockhouse if they research the tech at the Consulate.
  • Upgraded Carib units now named properly.
  • Old Ways card now properly decreases cost of the Aztec Big Button tech at the firepit.
  • State Religion tech now properly available at the church.
  • British, Chinese, Indians, and Japanese can now only ship Mercenary Loyalty once.
  • Fixed bug where longbowman range upgrade only applied in volley mode.
  • TEAM Cheap Church bug with Mass Cavalry technology fixed.
  • Fixed bug where Andes only gives one Cherry Orchard Rickshaw.
download it at sanctuary

Latinozz Wins FFA

Posted by BLUECRASH On Sunday, July 4, 2010 13 comments


This FFA was a bit slow at start it looked like a treatry game no rushers on this one later on Latinozz got in a war with a Japan(Purpul) civi guy. I got spies and saw the action there Lationzz who was using Spain got the Japan guy pretty good while I was in a short war with yellow(China civi) he had to go so then I attcked Latinozz witch I got owned by him since I had run out of resources and he had a excellent micro.I am not sure why green quit very early on the game.